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Recent updates

Final Build and Demo Video!
With the final changes going out, the final build of Lucky Shot has been built and commited with all feedback changes and a demo video to go along with it! - La...
Updated Target Score GUI
As per Erica's suggested improvement new GUI has been implemented to represent the target objective score, this in addition to Kenbe's additional how to play in...
Target hit feedback
Feedback provided by Dan was that the player is not getting any confirmation upon target hits, a new feature was added to the target behavior script. The new fe...
Prize win feature
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To further enhance the win loss feel. The player is now presented with plushies toys as prizes after each beaten level. This is present via the gui upon level c...
Set Highest Score System Deprecated
The setting highscore system has been deprecated as we are now using a level system. Previously the aim was simply to set the highest score possible and record...
Rabbit Lane Switch
Currently only a rabbit and duck target have been provided, no such ghost target exists at present. As ducks are only worth 1 point their behavior stays as is...
Level System
Some refactoring was done to the win loss system to plug in the level system so that we could check if the current level was passed in order to decide if we wou...
Finished Environment
I added toys, books and foliage. There's nothing much I can add without making it too distracting. It's a fast-paced game, exploration is not a part of it, so t...

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